I’m not sure if it’s awesome or terrible that I get pretty much all of these:
14, 24, and 27 made me laugh hard enough I had to pause the video for about 10 seconds to go back and hear the rest.
Via a friend who sent it to me on Facebook
I’m not sure if it’s awesome or terrible that I get pretty much all of these:
14, 24, and 27 made me laugh hard enough I had to pause the video for about 10 seconds to go back and hear the rest.
Via a friend who sent it to me on Facebook
Over the weekend I participated in the 48 Hour Film Project. Basically, it’s a competition where teams get a genre, a character name / occupation, a line of dialogue, and a prop, and 48 hours later have to come back with a 4 to 7 minute film (plus 60 seconds for credits). A couple of my friends have a production company, so I auditioned to be on their team and ended up with a part with a couple of lines (which in a 7 minute film I’m claiming is major role :) ). Plus I made a website as a prop that also gets some screen time. So, what I’m really saying here is you should come to the premier screening, because I’m going to be totally famous and on the big screen and stuff. Also there’s about a 5 second shot of me and two other guys just shaking our butts in a musical number. Did I it’s a musical? And a Western? Because for genre we got “Musical or Western”, and decided that “and” is far better than “or”, so we did both. Confused yet? Good, more reason to come see the finished product.
Due to the number of teams, they break up the screening into groups. We’re in Group D, which shows Wednesday, June 15th, 9:00 – 11:00pm at the Riverview Theater. Admission is $10, and you get to see about 10-15 movies made as part of this chaos. If you have a large amount of faith in us, there’s a best of show a week later on the 23rd. I’ve seen our film and I think it’s pretty good, but having not seen others from this year, I have no idea where we’ll fall in the pack, or, for that matter, what categories / criteria they use to pick the best of, so, you may want to come to the premier screening just in case. Besides, the best of is $15, and you’ll have no idea what people are talking about for the week in between when everyone is saying how awesome ours is.
A co-worker of mine recently pointed out to me that one of the people who is on the offshore team in India for his project has the last name of “Dikshit”. I of course assumed he was lying as we tend to joke around a lot, but I looked it up in the company directory, and, in deed, there is not one, but around 10 people who work for our company in India (and a couple in the US for that matter), with the last name of “Dikshit”. I couldn’t help but think of this scene from Spaceballs:
One can imagine a similar scene set at a corporate headquarters (no so different from Dark Helmet’s spaceship after all) with the following unfolding on an IT project:
DARK PROJECT MANAGER
Careful, you idiot. I said update the record in the database, not overwrite it!
CODER
Sorry, sir. Doing my best.
DARK PROJECT MANAGER
Who made that man a coder?
SYSTEM ARCHITECT
I did, sir. He’s my cousin.
DARK PROJECT MANAGER
Who is he?
COL BUSINESS ANALYST
He’s a Dikshit, sir.
DARK PROJECT MANAGER
I know that. What’s his name?
COL BUSINESS ANALYST
That is his name, sir. Dikshit, Bhanuprakash Dikshit.
DARK PROJECT MANAGER
And his cousin?
COL BUSINESS ANALYST
He’s a Dikshit, too, sir. Software Engineer, Team Lead, Philip Dikshit.
DARK PROJECT MANAGER
How many Dikshits we got on this project, anyhow?
(Everyone attempt to talk at once on the conference call to say “Yes sir, I am one as well as he already.”)
Pretty sure that script is waaaayyyy funnier in my head.
A Brief, Incomplete, and Mostly Wrong History of Programming Languages is the funniest thing I’ve read in months. I actually fell out of my chair laughing. That said, I’m pretty sure you have to be a huge, enormous, mega-nerd computer geek with a decent understanding of the history of programming languages to really get much of any of the humor of it. But if you are a huge, enormous, mega-nerd computer geek with a decent understanding of the history of programming languages, it doesn’t get much better than this. Snip:
1964 – John Kemeny and Thomas Kurtz create BASIC, an unstructured programming language for non-computer scientists.
1965 – Kemeny and Kurtz go to 1964.
Via Boing Boing.
Admittedly, this site doesn’t even follow all of them (I keep meaning to do a redesign, but I barely get enough time to make regular posts, as you may have noticed), but a few thoughts on things that make good websites:
Pleasantly trippy, though simple, Lego illusion.
Cute and clever diorama and detail (via The Brothers Brick).
Using Legos to mend walls.
An absolutely enormous / insane (read: awesome) Lego aircraft carrier.
Nathan Sawaya makes all sorts of amazing Lego sculptures / art (found via Makezine).
A great/bad pun in Lego:
Attack of the Second Amendment from Jesus Diaz on Vimeo. Via Gizmodo.
On the slightly more serious side, here‘s a really interesting story from The New York Times about Lego as a company and the changes they’ve made and where they’re heading (via Kottke). As much as I fully realize that things like that have to happen to keep the company afloat, it kind of makes me sick too. I’ve bought Legos for birthdays and Christmas in recent years and each time it seems like they get more and more expensive, with almost no really little sets, and they’re so specialized that it’s hard to build much out of them aside from what’s on the front of the box.
I remember quite fondly Lego sets I had when I was little (okay, I still have some of them) that came with multiple sets of instructions for things to make out of them, and also had things pictured on the box that you could make which there weren’t instructions for, just to get the creative juices flowing a little more.
I sort of credit the old Lego sets with a lot of the way I look at thing (perhaps I had this view before I got Legos, and they just happened to fit in well, who knows). Mostly, putting pieces together, taking things apart and rebuilding them, just seeing how things work, and being willing to mess with them a little. I often explain my interest in computer programming in these terms – programming is Legos for adults. (Legos are Legos for adults too, but we’re going for a metaphor here people.) In programming, especially object oriented programming, you have all these different pieces you have to fit together and line up just right, and when you do, you have built a new toy to play with from the parts you had. And you can combine them in all sorts of ways, and swap out pieces here and there, and build whole new things no one else has thought of yet. And when you’re done, you can reuse it all and not have a mess. And the building that happens is a mix of building with your hands, and planning it out in your head as you go, and adjusting as you run into problems. In an overblown metaphoracal sense, Legos are life.
So, in closing, here’s a great, very simple Lego ad campaign (via Swiss Miss) that’s the way I like to remember them.
Random Fact: Linus Torvalds (the guy who started Linux) and the state of Iowa share a birthday – today, Dec 28th. Linus is 40, Iowa is 163. Happy Birthday to both!!! In other news, I’m pretty sure noticing that makes me a huge dork, but I’m pretty okay with that.
A quick programming note – I know it’s not Friday, but I forgot to hit “Publish” on this one on Friday before I left for the weekend, and since I’m probably not going to do a Friday post over the holiday weekend, I’m splitting the difference and officially declaring it Free Idea Tuesday Evening, though I’m keeping the title the same, just because. Also, I’m not numbering Free Idea Friday (for example, “Free Idea Friday 6 – A better video slider”) any more because: 1. I have a hard time keeping track of what number I’m on, and 3. I don’t think it adds anything to number them. Cries of anguish over the change shall be heartily ignored. Anyway, the post:
The best idea I’ve come up with (and it could probably use improvement) is to make it so the area right around the current location in the clip is warped, so that if you adjust it just a pixel or two in one direction, that pixel is only worth a second or two, but if you move it 100 pixels, it’s worth far more than 100 seconds. That would let you make fine grain adjustments more easily while still allowing large leaps in the same interface, and showing about where you are in the clip. More of a logarithmic scale than a linear one (I think). I’m not sure if setting it up this way would make it more or less intuitive. I think the warping would also have to interplay a bit with how quickly you move the slider.
So, using VLC‘s slider for mock ups, the slider normally looks like this:
In my idea, when you click on the slider, it would bow out like this:
And if you move it just a little, it would only move the media a second or two, but quickly moving it past the bowed part would move it much further, at which point the new location would bow out. To show the scale, if you added ticks, each showing an equal amount of time in the video/audio clip:
Or, to illustrate a little better, zoomed in, with 3 equal sections shown, with the assumption that each tick in the bowed section is one second, and outside the bowed section, each pixel is one second:
The length would still have to vary some depending on the length of the clip, or you could vary how large of an area is bowed out. A little hard to explain clearly, but I think it would be fairly intuitive once you got it working.
So, I feel bad pointing out errors in web design publicly, because I completely realize how hard it is to get it right across all browsers, and operating systems, and all their different quirks. This site admittedly has its bugs from time to time as I mess with it (just fixed one (I think) that’s been bugging me forever with IE where it says “to here” under the date on each post), and I’ve worked on plenty of sites at work that have had far larger issues. However, for a really, really little spacing issue, that happens to line up just so, this one made me laugh, so I thought in good humor, I’d share it.
I was reading about the new Lyndale Tap House on Because Emily Says So, and it sounds absolutely delicious. So, I clicked through to their website to see where exactly it is, so I can go some time. And, on my particular computer, with my OS and web browser, and, in particular, whatever fonts I happen to have installed on my machine, the home page looks like this:
It looks fine in IE on Windows (the title is notably more narrow), in Firefox on Windows it’s wider but still okay, but in Firefox on Linux, well, I’m not sure that’s the image they’re going for, though sort of a nice overlay effect none the less. And I really like the cow in the bottom corner.
I hate websites made in flash.
You can’t link to it.
You can’t really direct people to what you’re talking about.
You can’t make small excerpts to show your readers that it’s actually worth their time to visit.
You can’t bookmark the parts you really like and find them later.
They use a different control structure so they’re harder to use (link aren’t blue and underlined, things generally don’t behave the way you’d expect), showing, in my opinion, that the people who use flash see themselves as more important than their readers/users – i.e. my way is better than what you’ve learned.
It’s not supported on nearly as many platforms, which limits its audience (Flash is one of the few things that still doesn’t work very well on Linux).
It’s a proprietary technology, though that’s a rant for another day.
Search engines can’t search it, which makes it even harder to find it.
Artists and designers are generally the most guilty of using flash for website design, because it does give a very custom feel. Generally, when I open a site and see that it’s flash, I close it immediately. There’s a lot of great artists and designers out there that I’d love to share, but won’t because they make it too hard to link to their work. A lot of great content doesn’t get spread because of a really simple unfortunate design choice.
About the only place where flash is an appropriate design choice: games. The end. Nothing that’s not a game should use flash. Ever.
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